This got us thinking about what people do at a bus stop. It’s boring, it’s frustrating, it’s a real pain when you don’t know where the bus that was supposed to arrive ten minutes ago is. So a tangible interface that gives passengers something to do while they’re waiting for their bus, like playing a game, has been the main focus point in the design process this week.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjck0GAxS37ozeBikevvgTM5N-Ez7dZHoeUvz7KvMV-gChlZLpaarIQxgXk_X52AlmN2TcHidr2-ZrlPBt7S5lDOm3itbHZRjg1PZsj6sImvcQ4gDYSnZ9ArptBieXcBNpJMRrB2FU_P4CW/s400/coffee-cup-saucer.jpg)
http://dornob.com/spill-espresso-in-style-clever-coffee-cup-saucer-maze-set/
I found this saucer that gives users something to do with their hands while enjoying a cup of coffee. Cool stuff.
I believe the scenario facet of this project will be a major contributor to this design, as users are in many different situations when they are using a bus stop. Kane is handling this side of the process, Patrick is focusing on the object and I am studying behavior. Although we have branched off into these sub-categories we will continue to meet up and work through the whole process as a group.
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