Drawing inspiration from the lecture Yasu gave about distributed, locative and sociable media, Patrick and I came up with the final mode of interaction between the passengers waiting at the bus stop and the passengers already on the bus. When we received feedback from the tutors that we needed more interaction between these two groups of users we automatically started thinking about a sociable communication method, which we had a lot of trouble coming up with. So we have now come up with a final interaction which would fall under locative media.
The input is a button located on the bus stop that can be pressed by passengers waiting to get on the bus who require to sit in the priority seating area. The button will activate a ‘priority seating light’ on the bus, adjacent to the existing ‘bus stopping light’, which will notify passengers on the bus that a passenger requires to sit in the priority seating area, and when the bus comes to a stop at the next stop, able passengers currently sitting in these areas should vacate to another seat or stand in the aisle.
With this final interaction in place, we set out to draw a flow diagram of all the interactions between all inputs and outputs. We found this to be quite a challenging process, as we had to tie up and confirm every last detail in all network interactions. Tim came along to give us some feedback at this stage. He agreed on the final interaction we had just come up with and liked the broadness of our network. He did however express concerns regarding the manufacturing of the bus stop. We originally decided on a welded aluminum U-Bar construction, which Tim talked us out of due the expensive nature of this manufacturing technique.
So we have now changed the look of the bus stop slightly as it now will have a flat front face and a curved Polycarbonate rear. (For more information see Patrick’s blog as he is covering object).
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